![]() One year a satisfying variety of first-party and third-party offerings, the next something more quieter. Twelve months later, though slightly less substantial than previous odd numbered years, the likes of Monster Hunter Rise, Mario Golf, Shin Megami Tensei V and a certain decade-old rumor materializing did in a way maintain this yin-and-yang balance the Switch has unintentionally kept going since its inception. This same back-and-forth would repeat over the next two years even Nintendo’s staunchest supporters would not deny that 2020 was a year defined solely and dominantly by Animal Crossing. And on the other end of the spectrum: the likes of Tetris 99 – a premise so ridiculous in nature, it’s still unfathomable how easy it side-stepped the initial “yet another Battle Royale” dismissiveness…in a Tetris game no less. Astral Chain’s sudden emergence and subsequent release six months later dazzled, as a lot of PlatinumGames’ catalogue often does. Then 2019 showed up and while sequels and remakes were very much the order of play, it was the unexpected that proved the stand-out element of Nintendo’s year. But 2018, by contrast, was a quieter year by contrast - one whose big-hitters proved entertaining in concept and monumental in resulting sales figures, but a 2017 it was not. New Zelda, New Mario, sequels and surprises and hints too at what was to come (even if we’re still awaiting some originally announced that very year). 2017, as we all know, was as close to an ideal “launch” period a new console could be given. Recent history showing us that as far as yearly line-ups go, the Nintendo Switch has been on this weird “on-year/off-year” back and forth in regards to what was on offer. ![]() At least, if the numerals indicating the current year were of an odd denomination. Everything that is except first-party titles for the Switch and third-party on occasion. PC meanwhile proving all too essential and in many way universal a source for anything and everything I could want or am otherwise invested in. Spells of dust collecting usually broken up by one or two surprise investments. ![]() It’s been years since I abandoned the concept of a Nintendo device being my own prime source of entertainment and it’s one I admittedly can leave untouched for months on end. It’s also nice to come away from another one of Nintendo’s interesting to dissect - if not always that interesting in substance - Direct livestreams and find that the Big N’s scheduling of releases for the next ten-or-so months isn’t as empty as one may have initially feared. One’s own personal bias no longer the determining factor (though I can’t deny that may be apparent in parts) instead met by as sincere an effort to best reflect as wide a 2022 palette Switch owners have to look forward to. Where once I had suspected this was a straightforward albeit not that important matter to consider, some releases below do find themselves relegated to verbal mention only. What games do I give header space to? Meaningless a detail you might well be thinking and in all likelihood may be correct in such deduction. How best to relay this in visual form, I’m left pondering. In preparation for this piece, I was surprised to learn of the increased roster of titles now confirmed to be releasing sometime this year for Nintendo’s system.
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